First of all, you need to know that there are five different ships in total in Hoi4, meaning there are 5 different warship classes that you can craft. Mass submarine. 1 update. Heavy Cruisers in HOI4. Along with getting a research speed boost and some dockyards, the focus gives Germany access to a “Cruiser Submarine. #3. Though designs will help you a lot, you will also need to know a bit about how naval warfare works in HOI4 if you want to win. Destroyer and Light Cruiser in the same fleet as capital ships will defend the fleet against subs, they won't hunt them down. DDs and SSs are flimsey all by themselves, light and heavy cruisres add a punch to the party . Japan starts with the cruiser submarines technology. -May conflict with other mods that alter heavy, cruiser,. Go to hoi4 r/hoi4 • by. For more information on the background of naval development in Kaiserreich, see the following article: Naval history and development since the Weltkrieg. The first tier of carrier hull technology unlocks the converted class of hulls, and you can convert to those templates using battleships or cruisers respectively. Works the same way as Surface Detection and Visibility, (see above) but exclusively for submarines. On the right side of the Ship Designer, you will see the stats for the designed ship and any. . Ocean Cruiser (Chromiu version, for Steel version just remove armor and downgrade engine). Italy starts off with a pretty substantial navy of various Ships and Submarines, but I don't know how to organize them efficiently. ago. Description: Adds modules for Battleships, Cruisers, and Submarines allowing them to use carrier aircraft. xPatrol = ships are out at sea searching for the enemy fleets and engage depending on engagement orders and enemy fleet strength. "Sortie Efficiency" is a direct multiplier to how many attacks your naval bombers will make. Mounting this module on Light Ships and Cruisers will allow them to attack enemy Submarines. Manually refitting instead of just pressing the button on the right that sometimes shows up seems to work better. Good enough. Yep Germany build 2 of them (called Typ I) as Prototypes. The AI doesn't produce the second and destroyer spam is best killed by good cruisers. 9. This is cheaper than an ASW naval force. r/hoi4. Good light cruisers are excellent uses of. 12. Unfortunately, we still don't have a release date for that as far as I know. The convoy escort gives +30% escort efficiency, which is pretty good because it lowers the number of escort ships required, and +20% sub detection for DDs. They are also cheaper than a cruiser sub. Along with an event for ether France to give them back their Medium Submarine Gun and Cruiser Submarine techs if they stop strictly following the London Naval Treaty. I tried concentrating my fleet into a hunter/killer set up with early ships as patrols and my Heavies and 1936 cruiser/destroyers to destroy opposition, but it still isn't enough to challenge the British Navy in. Naval support technology. Put in a good engine and a snorkel if you have them so you can evade detection better. TAC are especially good in big zones, because of their range. So far, only the French have access to them. plenty of real life submarines had anti-air guns, hell the Germans even went crazy and tried to make dedicated anti-air ‘U-flak’ boats which traded torpedo capacity for more anti-air guns on the deck with the submarine U-441 managing to shoot down 3 aircraft, out of a grand total of 6 aircraft ever shot down by the dedicated U-flak boats that were discontinued. Cruisers. In HOI4, light cruisers destroy everything on the water, and aircraft destroy everything period (land, water, whatever). While most. It includes historical classes that were completed as well as those that only made it to the design phase. It enhances Search & Destroy for capital ships, submarine detection for screening ships, and bonuses for all classes, although subs seem least favored. I rushed 1944 cruiser tech, strong radar, medium III guns, dual secondaries, and good AA. Starting DDs have a range of 1500, even 1936 ones only have a range of 1800. Longer torpedo range and faster reload speeds, along with new types of armaments such as anti-air turrets, will allow our destroyers to remain efficient and versatile. They are hard for AI to detect, they have cheap production cost, long range, decent attack. HOI4 is an amazing game tha. Defeat the China before 1939. While most. Even then, at any given level of production, you're making 18% more DEs, making about 6 escorts per 5 fleet destroyers. I would add more AA to your battlecruisers (swapping out the floatplane). The Cruiser Submarines are subs that can be used by Japanese and French players from the start of the game or by unlocking it via the German Focus Tree or American Focus Tree. For building up wider Naval superiority Destroyers, Light Cruisers and a few carriers per fleet (with 60/40 split towards Naval Bombers) will wreck most AI fleets. when i play soviet, i always declare war on turkey. These added flight decks can be applied to any Tier 1 Heavy/Super Heavy, Tier 2 Cruiser, and Tier 3 Submarine hull or up. A side effect btw is that you save fuel. The balance of mec/mot/tank/TD is put to you, but you should really only use 1 TD. Edit edit. Cruiser level armour only works against light attack, which as long as there is 1 screen between your heavy cruiser and the enemy, they are not going to get shot by. The Heavy Cruiser in Hearts of Iron 4 has the same hull as the Light Cruiser, but has access to heavier weaponry, making it more classified to become a capital ship instead of a screen ship. just make each unit a squadron or flotilla, and have them have a decent torpedo attack but really short range and be really vulnerable to rapid-fire guns. But for navy, having 8 or so ASW destroyers (max radar/sonar, depth charges, engine) is usually enough for an ASW squadron. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by… Heavy cruisers are the undisputed kings of light attack, mainly because they can mount light cruiser batteries in all their slots (BBs and BCs need to mount either heavy batteries or secondaries, which are far worse). 9 in) guns, patrolled areas distant from their North Sea bases to sink Allied merchant shipping as part of an effort to end World War I by starving the United Kingdom of Great. You can refit it to have some pretty amazing sub detection. Subject: United States Atlantic Fleet Organization, Third Quarter, Fiscal Year, 1942. Pacific Fleet. Cruiser submarines were successful for a brief. A light carrier is just a carrier with fewer hangar modules (and thus considerably cheaper), an anti-aircraft cruiser is just a regular cruiser that mounts dual-purpose main guns (which perform somewhat poorly. I haven't found any national focus unlocking them. Coastal defence ships (sometimes called coastal battleships or coast defence ships) were warships built for the purpose of coastal defence, mostly during the period from 1860 to 1920. 6. ago. riot games hiring process. Destroyers have torpedoes 20% weaker than Light Cruisers and 1/3 the strength of Submarines. Because of that, its fleets take ages to kill a pack of sub3, because they start to be really hard to hit and kill since they can mount the snorkels. . The aircraft facilities take up cruiser slots that could be used for more firepower. A. I'm not sure off hand which nations even get access to them, all I know is that Germany gets through through a focus, and Japan starts with them unlocked. Credit: Paradox Interactive. the extra gas tanks. It enhances Search & Destroy for capital ships, submarine detection for screening ships, and bonuses. Post author By ; Post date c-130 propeller weight; how many monsters are in a quiet place 2 on hoi4 fleet coordination . Surface Raiders have higher kill rates because they have higher surface detection to find convoys. Would give you a foothold to launch an invasion from. Also if you start with it you get +10% minelaying which is useful if you don't care about navy but had a stating fleet that you could throw minelaying on like the. U-Boote (SS): U-Boote sind klein, langsam und lautlos. The issue with making bigger patrols, ones designed to engage, is that they end up weakening the strike fleet by x ships, and they get whooped by enemy strike fleets. Build some submarines for convoy raiding as wellIt's not just submarine 3s but you need sub 3 tech to make it happen. Go to hoi4 r/hoi4. If screening ever hits 90% or less the torpedo cruisers will stomp stuff. -Light, Medium, and Heavy Gun Turrets for Submarines-Events to bypass some "Crazy Idea" decisions for Japan, Netherlands/Germany, and FranceGo to hoi4 r/hoi4. they can kill up to 60 convoys in one battle. BETA SGp - Save Game Parser - extracts statistics from SGc. 2*(1+12. Surface Raiders have higher kill rates because they have higher surface detection to find convoys. paradoxwikis. Light gun modules can be applied starting at Tier 2, Medium and Heavy gun modules starting at Tier 3. Rd_Svn • 1 yr. The roach destroyers spread hits around and serve as tanks in that sense. Also, sorry for the late post today. It seems like spamming destroyers and submarines is the new meta, and since you get get some ridiculous 60-knot destroyer configurations with newer hulls I’m not sure it makes much sense to refit any of the older ones. ” This sub is a sort of tech 2. As with all content about what's "meta" in the game, this reflects my own opinion, based on experience and some math to get the facts straight. ago. His original speed is 36 by the way but doing mission on the baltic made it go down to around 11. Types of Ships. Hoi4 mods enabled but not working Hoi4 mods enabled but not working Hoi4 Free Download. Radar fits nicely into a slot that is otherwise unused on cruisers. I personally divide my subs into 5 groups and set each group a target strength of 20 subs. So i use the heavy gun, superstructure, sloped armor, welded armor etc. I find the cruiser submarine available via "U-boat effort" focus to be quite good at enforcing a blockade sufficiently far from Britain. Adds Anechoic Tile module increasing stealth by 30% found under basic submarine snorkel tech. In your opinion, there are some new fleet meta and design meta?If air isn't an issue then it's between all main guns and dual torpedoes. The only benefit is an extra torpedo tube. r/hoi4. 1. 1938 design for democratic canada designed for hunting submarine and convoy escorting only. From what i have gathered, the last one is really good, but there is hardly any information or discussion on the other two, AT least i cant find any. The doctrine should be the fleet in being one, since the other two are focused on subs and. Sub 3’s are very good, and they are very quick to build. Description:Adds Light, Medium, and Heavy gun modules for Submarines. Second game I used around 1200 naval bombers and sunk over 20 destroyers, nearly 10 light cruisers, 3 battleships, 2 carriers, 2 battlecruisers, and a few heavy cruisers. In both world wars, particularly the first, they had a. Ships of the line (of battle) were the capital ships of the era of sail. Possible breakdown of DD, CA/CL, BB. Not a huge savings but one that adds up. Any advantages for CS ? Catapults. My general thought was that upgrading them rather than building new would be better, especially because as non-aligned, I haven’t gotten involved in. You can split those old ships if your navy cannot reach the farthest sea areas. . Also, to improve my spotting ability I'm testing the cruiser submarines. 135842380 - Fix for wrong event being fired from SAF decision. Hoi4 Naval Guide: Classes. -90 New Submersible Gun Battery modules for Submarines. Available for: Transport plane Wings with this mission provide supply to assigned ground troops if land-based supply is insufficient. endfire79. Used for balance. Multirole boats (aircraft hangars + minelayers + snorchels) I got these things as romania by licence producing my own variant on a. Japan starts with a pretty large amount of old destroyers and submarines (early hulls). • 3 yr. The ship designer allows players to create their own ship variants. Destroyer and Light Cruiser in the same fleet as capital ships will defend the fleet against subs, they won't hunt them down. You need Radar 3 or 4 to get the same sort of spotting you can get out of a single advanced catapult, but even then you can mount two such catapults and a radar on a cruiser sub. When you complete a focus that grants one of those techs, there will be a pop up with an icon and a name. Yes. Europe 1800 start date. It's the little C2 node to the wolfpack. So, ostensibly, it looks like it should work like the base game, carriers are carriers, missile cruisers are battle ships, Destroyers are heavy cruisers, Frigates are light cruisers and Corvettes are destroyers. 2. Justify on Mexico right from start, meanwhile build around a dozen long range cruiser submarines. That’s all i really use them for but I’d be curious if anyone else has figured out a different use. Two. You should get subs 3s over sub 1s because sub 3s have a slot for radar while keeping 3 torpedo. 370K subscribers in the hoi4 community. Select multiple ships, refit and it lets you pick any available options. See full list on hoi4. My little group of four (well in the picture the 5th was just created) light cruisers is decimating the entire US Navy, Royal Navy, and Canadian Navy virtually alone with no airpower. r/hoi4. Battleship: provinces, or alternate names of Japan. Those are the extra fuel tanks and the float planes. • 3 yr. I will make a squadron like that: 20 cruisers submarines with 2 reco. 11 total. Naval technology. Paradox pls fix pre dreadnaughts and cruiser submarines make them realistic by adding a module slot for a battery on both. Hull Types:Battleship Hull: 2. Choose Trade Interdiction if: You plan to mostly use submarines and perform convoy raiding missions. Mid 1. To this day i never built anything bigger than a light cruiser, it just takes incredibly long time. Keep them at medium risk engangement and keep upgrading them so they have lower visibility. hoi4 battlecruiser design 23 Feb. 531 votes, 35 comments. Put in a good engine and a snorkel if you have them so you can evade. HOI4 uses the reliability stat to determine the probability of receiving a critical hit so MTG-X's dazzle camouflage module boosts that stat while also increasing surface visibility as a penalty since any ship donning the camouflage is so conspicuous. CorpseFool • 2 yr. Even then, at any given level of production, you're making 18% more DEs, making about 6 escorts per 5 fleet destroyers. battleships, was limited by the Second London Naval Treaty. hopefully this. It’s a light gunnery cruiser. Swiftly find equipment tags to use with console commands such as add_equipment in Hearts of Iron IV. 1940 cruiser cruiser armor dual-purpose secondary battery depth charge tech (doesn't need to be too advanced) some torpedoes (doesn't need to be too advanced either) advanced fire control system (from electronics) It's around year 1940, you should have some new submarines raiding the enemy. 5 Sub with extended range, some unique. ) So destroyers, light cruisers, torpedo cruisers. The light guns shot at the screens first - most of the destroyers were sunk by light guns. Destroyers are about 1/3 the Ainti-Air strength of a Light Cruiser, which is the most cost-effective ship for AA (outside of a carrier with fighters). kingarthur772 Mar 6, 2019 @ 3:21am. Cruiser submarines. The navy is one of the most elusive and incomprehensible aspects of HOI4 to players new and old alike, for a variety of reasons. Whenever possible, I find each active sea zone should have: a strike force of suitable size, a patrol squadron of 5-6 DDs and a submarine squadron of 10 subs. Posted at 13:14h in harrisburg volleyball roster by how much do sword makers make?The displacement of USS North Carolina, and the next and final two classes of U. In general, you’ll need at least 5 anti-submarine destroyers in a region, since submarines are the biggest threat to convoys. Ministers of the current and other governments may be viewed under the Diplomacy Tab in the game. You could put tube 3s on sub 1s but that's sub-optimal. Also add monitors!! (Destroyers with a heavy battery)Got back into HOI4 recently and this time around i'm really invested in learning and pushing for my first world conquest/win. ULTIMATE Submarine META PRO Guide - HOI4 Meta Navy Guide00:00 Subs!00:23 Why subs are broken01:36 Lets make a submarine04:09 Getting started07:44 Trade Inter. Sunk around 6 subs, 3-5 destroyers, and a light cruiser. If they start responding with Heavy Cruiser patrols (because the AI isn't THAT stupid. Transport planes can be shot down while on the mission, both by. So Submarines are the easy way to go. The subs are also backed up by NAVs and heavy fighters operating from Manila. Sie transportieren Truppen, Nachschub und Ressourcen über das Wasser. Compatibility: HOI4 1. The 1940 and 1944 submarine templates have the exact same and better range as the Cruiser submarines and better overall stats as well. I tried concentrating my fleet into a hunter/killer set up with early ships as patrols and my Heavies and 1936 cruiser/destroyers to destroy opposition, but it still isn't enough to challenge the British Navy in. HOI4 Special: Subs with snorkels, lots of Naval bombers. They are practically the same as the 1940s Sub in terms of slots, but can add reconnaissance or fuel tanks instead of extra Torpedo Tubes. If the weapon can not pierce the enemy armor, damage is reduced by up to 90%, scaling with the ratio between the two. Description: Adds modules for Battleships, Cruisers, and Submarines allowing them to use carrier aircraft. I would say subs are the most OP. Current HOI4 Version Supported: Barbarossa v1. r/hoi4. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by…Heavy cruisers are the undisputed kings of light attack, mainly because they can mount light cruiser batteries in all their slots (BBs and BCs need to mount either heavy batteries or secondaries, which are far worse). Base refit cost for an early cruiser with 1x AA and lvl 1 armor is 1800*0. Carriers. 60 attack will one shot convoys if they land a hit. Command points are automatically used for these missions and and costs permanent 0. Basically the main guns drop screens quicker and the torpedoes drop capital ships quicker. 381K subscribers in the hoi4 community. Assign a surface fleet as a strike force to assisted the subs. Adds numerous amount of generic and country specific ship models to the game. 1. It was just crazy to watch how the subs didn't even try to disengage. You can convert battleships and cruisers into carriers. Keep your other ships, heavy or otherwise, in reserve and wait for your spotters to locate the enemies and then charge in with your navy. or more specificly all the ways to counter submarines in hearts of iron 4 man the guns. Sometimes this is a focus, other times it’s a reclaim core state option, and others still it’s simply: ‘Justify War Goal. Their counter is Battle Cruisers. Only certain nations even get access to cruiser subs, they are one of the 'hidden' techs. Aircraft carriers form the main capital ships of most modern-era blue-water navies. %10 gemi. Needs the "Man the Guns" DLC (will make a vanilla version on popular demand) This mod only adds/modifies, it does not remove any ship models. It can't mount a second main battery like the CLC can, but it can mount the rest of the variety of equipment. hoi4 torpedo cruiser light or heavy 23 Feb. If you don't have fast CLs, then use pure destroyers. I'm trying to imagine the submarine shooting down airplanes while simultaneously sinking 4 ships. Never miss a thing. Ministers are individuals, usually historical, and are specific per country. Found a. You just need one light batterie in a surface raider - i would dare to say that cruiser don't need lots of batteries anyway-, the other slots can be filled with dual-purpose guns, and. 5%). As a heavy gun carrier, the panzerschiffe is faster with 5x the range (7500, longest in the game, a close second being cruiser submarine with fuel tanks at 7k). 11. The next Update is gonna kill the light attack heavy cruiser meta and the submarine spam meta is gonna get nerfed hard Wait untill the new metas were figured out (my bet is the return of the light attack light cruiser)If you have or gain cruiser subs put 2 floatplanes and radar on them and put them in stealthy patrol fleets of 6-8 subs each. High spotting helps engage convoys and avoid escort fleets. Each class has different usage areas, advantages, and disadvantages. If the enemy battle-line and carrier group are insufficiently screened from torpedoes, the. His original speed is 36 by the way but doing mission on the baltic made it go down to around 11. Possible additions-Further hull types, such as Escort (to cover Corvettes and other light craft). Torpedo I (533mm) Engine III (4,400hp) Torpedo I (533mm) or as if you took the cruise submarine focus Early Submarine. 3 command power while mission is active. This mod makes no changes to vanilla ships or modules. Germany starts with some technological advantages in naval design, including 1936 designs for light cruisers, destroyers and submarines, and in 1936 has eight Type IIA U-boats and four Type 1934-class destroyers under construction, as well as the famous Admiral Graf Spee "pocket battleship" (heavy cruiser) about to leave the drydock. I won the battle, so I still believe that sub warfare as main battle fleet strategy is still viable. The only 1936 naval tech that Italy possesses is the Caio Duilio battleship, though it does possess upgraded versions of the 1922 heavy cruiser, light cruiser, destroyer, and submarine. In hoi4, naval trade is more expensive, because you need convoys, while for land you need nothing. Report. And you have lots of ships. It's allowed me to destroy significant parts of any enemy navy with comparitively minor effort. ship : screens) Of course I use BC and/or BB. I also have patrol fleets with: 1 Heavy Cruiser, 2 Light Cruisers, 5 Destroyers. This hull really sucks. Scout planes/Radar/Scout planes. Players are able to pick hulls and outfit them with various modules, such as: engines, supporting systems and weapons. They are hard for AI to detect, they have cheap production cost, long range, decent attack. 1) Subscribe to download the map. [Edit:] if you expect them to detect and engage subs, they need some ASW too. Heavy Cruiser Light Attack spam is the current naval meta, especially in Multi-player. -New Carrier Hybrid Ship Types for Heavies, Cruisers, and Submarines. Split into 3-4 task forces of submarines under an admiral, preferably one with Bold trait and then the Sea Wolf earned trait followed by the Spotter or Superior Tactician earned traits. I don't think they take the same equipment slot on a submarine. FrontierJustice- • 3 yr. Do not forget to set them to "not engage". 0. HOI4 - German submarine advice. much everything, so you need light cruisers to do the heavy lifting. My suggestion would just be to add 3 armor to the light cruiser, enough to make destroyers unable to pierce it which would cut destroyers attack in half then they attack light cruisers. 380K subscribers in the hoi4 community. 2. On 23 April 1905, Naval Minister Gonbee Yamamoto reported to the throne about a new ship naming standard. Carriers. If you only have one ship there and it gets sunk the whole task force is gone and you might not even notice it. The Soviet Union (officially “Union of Soviet Socialist Republics” or “USSR”) is a major country and the leader of the Comintern faction. Playing as Ireland, managed to grab Northern Ireland and join the Axis, was wondering which spirits were the best for Submarines only. . Incredibly cheap, even compared to a low-tier recon cruiser, and far better spotting per IC. 4. usage for battlecruisers because the lone raider approach didn't work in real life for the Germans nor will it work in HoI4. It’s just extremely effective, and safe. Heavy cruisers are the best ship in the game. I hope it's informative. Light cruisers stacked with radar and floatplanes = omniscient patrol gods. Heavy cruisers also have the speed which heavier ships lack, making them far better and finding and killing enemy ships. 1) The difference between 1936 submarine and a 1940 submarine with snorkel and designer is substantial (equal doctrines). the Surcouf class). Ok here's my go too carrier force 2 carriers 1 heavy cruiser/battle cruiser 5 light cruisers 25 destroyers. Fear_Naught. Ocean Cruiser (Chromiu version, for Steel version just remove armor and downgrade engine). Establishment of ship naming conventions 1905. r/hoi4. . Your destroyers are good, but pricey. Minelaying. Snorkel for survivability, radar for efficiency. First, cruiser armor sucks. Diesel engines are loud. And you have lots of ships. Filling cruiser with "proper" heavy guns (not just a single to classify it as a capital) - is a counter to "light attack heavy cruiser" spam, actually. 9. The torpedo destroyers kill the enemy caps. Reply. WARNING: This Cruiser receives a -25% Attack/Defense and Movement in Shallow Waters. • 5 yr. Give your sub snorkel, best (and maximum amount of) torpedos and best engine. 3xDestroyer Hull: 1xSubmarine Hull: 0. NAV can deal with anything really, if used properly. Surface detection: 20. The only benefit is an extra torpedo tube. SS are useful for being very cheap and having a powerful torpedo attack. This my CA template and DD template: CA - 2 Heavy Cr. It also can have excellent spotting and thus seems ideal for zones like the the mid Atlantic gap. 3) Workshop maps will now be available in Multiplayer and Sandbox modes under the player tab. I'm using the submarine naval doctrine tree (researching the early one. Only certain nations even get access to cruiser subs, they are one of the 'hidden' techs. e. Also the submarine you cited could carrier a whopping total of 3 planes, which wouldn't make much of a difference. IIRC, torpedoes are used 25% of the time, while naval guns are used 75% of the time. I lke sending 2 fleets of DDs and SSs (15-30 of each), riding shotgun for a nasty fleet of heavies (2-3 CVs, 3. There is the passive Intel level which is displayed on your Intel screen. Your strike fleet should be comprised of light attack heavy cruisers (one heavy cruiser gun, many light cruiser guns, radar/fire control/engine/AA, no armor), roach destroyers (maximum cheapness, one gun1, max engine), and a smaller number. Premium. Each class has different usage areas, advantages, and disadvantages. Discord group: Attenborough's voice is heavenly. Also the submarine you cited could carrier a whopping total of 3 planes, which wouldn't make much of a difference. ) then out come my Battlecruisers. Keep them small, keep them out the way, and keep them far away from other ships. This guide will explain naval mechanics and basic strategy from the viewpoint of a casual multiplayer setting. 2) I don't think the AI is sweeping mines. It's not hard to come up with a few easy mechanics that could correct this, in the process making navy a bit more important. instant construction ( ic in the console) makes it so on every new day, every production line builds 1 vessel. They have a tendency to flee instantly when facing enemy warships and will be pretty much massacred by destroyers and light cruisers. 2 Caio Duilio Class battleships that are about 20% finished. Jump to latest Follow Reply. Cruiser Submarine - A crappier 1940 Sub. Torpedoes are OP right now. Light gun modules can be applied starting at Tier 2, Medium and Heavy gun modules starting at Tier 3. manpower [amount] – Adds a specified amount of manpower to your reserves. Current HOI4 Version Supported: Barbarossa v1. There is also a submarine branch (which is shared with Base Strike) that I will cover in comparison to Trade Interdiction's. Available only with the Man the Guns DLC enabled. For those of you that dont know about these (not unexpected, pretty niche thing) they were subs with hangers and surface guns. By 1940 tech level, the DEs cost 1150 and the DDs cost 1900. One per zone that you want to secure. . Cruiser Submarines (SSC) (very large, long-range submarines with scout plane. If you add two fuel tanks then you have to give up two module slots. Adding/Changing Modules When adding stuffs to an empty slot or changing between. Seems like a number of times, Japan gets Central/South American countries to join the Greater East Asian Co-Prosperity Sphere, typically El Salvador and/or Peru. Oooo. Each mission has a corresponding hotkey . Today’s diary entry covers our improvements to. I don't know if I am being completely stupid but I just got the "Man the Guns" DLC and I was doing a run with the US. Greetings, I am a game designer new to the HoI4 team. It severely averages up the detection of the snorkel submarines. Heavy cruiser are considered as capital ships, you will need to put also a lot of destroyers or light to avoid them being sinked by torpedoes. The faster the screen is, the harder it is for the heavy gun to hit it. Pictured is the Spanish Santa Ana, a very. Light Cruiser takes about 100 days, Heavy Cruiser about 200 days, Battleships about 400, Carriers about 170. Any advantages for CS ? Catapults. Adding/Changing Modules When adding stuffs to an empty slot or changing between very different modules (e. This means you won't really be able to damage a normal navy. Is using 3 Cl slots for float planes overkill on a recon focused light cruiser? 500 hours in, I have come to understand how important intel is in naval combat. They actually work better without armour. ago. Each minister can only fulfill certain roles, and has a trait that indicates his. In multiplayer it definitely matters because paratroopers are rendered obsolete. #hoi4 #news #HYPEA closer look at the new Dev Diary with a look at some changes to the Naval aspect of the game! A NEW DLC is in the works!Dev Diary: -Submarines can be forced to reveal themselves by the enemy's submarine detection stat. I like putting recon planes on cruiser submarines as well. Good enough. Screening efficiency [edit. Oooo. The Second London Naval Treaty was an international treaty signed as a result of the Second London Naval Disarmament Conference held in London, the United Kingdom. ago. 2*(1+12. Splitting that strike force in two would enable you to engage in two fights at once, but it renders you vulnerable to having one TF ganged up upon. - Their main weaknesses is naval bombers but the AI doesn't use it properly.